Jul 22, 2006, 04:19 PM // 16:19
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#21
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Quote:
Originally Posted by Queen Christie
It's only been 3 months since Factions was realeased and now they're working on the Beta version of chap.3, way too soon. Some ppl havent even finished Cantha yet :/ they should atleast push it back to December or early next year or somthink, this is just WAY too soon!!!
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Are you dense?
How does it influence you that it is released ? you don't have to get it.
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Jul 22, 2006, 04:40 PM // 16:40
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#22
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Underworld Spelunker
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Quote:
Originally Posted by Queen Christie
It's only been 3 months since Factions was realeased and now they're working on the Beta version of chap.3, way too soon. Some ppl havent even finished Cantha yet :/ they should atleast push it back to December or early next year or somthink, this is just WAY too soon!!!
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have you actually missed the little fact that they have been working on Nightfall for 9 months already?
as for being too early many people dont like Factions or have gotten only a small amount from it.
i am one of those PVE people who has felt the pinch here and Nightfall which was stated as having much more for the PVE side of the game cant come too soon.
if you dont like it or think it is rushed wait until you are sure you want it before buying it.
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Jul 22, 2006, 05:09 PM // 17:09
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#23
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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Just think, they've been working on Nightfall since they got done with the sorrows furnace update (i think they said that) and chapter 2 was already being worked on before that, just be happy this games being made by the ones that made the original, which is why i think it'll be great
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Jul 22, 2006, 05:16 PM // 17:16
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#24
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Seeing as I only have one serious character (a monk, which made getting through the game very quick) I eagerly await this expansion.
I can understand the worry of those people with 4-6 characters though.
Last edited by Vahn Roi; Jul 22, 2006 at 05:19 PM // 17:19..
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Jul 22, 2006, 05:52 PM // 17:52
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#25
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Ascalonian Squire
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Quote:
Originally Posted by Strange Brew
What about the diminishing number of players in any given area ? Nightfall can only exacerbate this problem. It's almost impossible to get teams of people these days for many of the factions missions and some are virtually impossible with all hench teams.
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I agree. Too many missions require 2-3 people just to carry bundles. (Gyala Hatchery anyone?). Even at this point, I find myself getting to a Factions mission at what would normally be considered a peak hour, and there is only one district with a small handful of players in it. What makes matters worse is that, in Factions, everyone and their dog is playing either an assassin or a ritualist of some sort, making potential teams unbalanced.
This is only going to get worse as players spread themselves over 3 chapters.
Guild Wars may have over 2 million accounts, but this does not imply 2 million active players. Moreover, this unknown number of active players are all spread out over multiple regions (America, Europe, Korea, etc.) and you rarely see any in international districts. I'm not saying that the expansions are coming out too fast, but the sparsity of players is increasing the difficulty in forming a half-decent PUG.
ArenaNet needs to come up with a solution that will allow players to progress through any campaign without being too dependant on other people being around, wanting to achieve exactly the same goal.
Last edited by Raven_Scythe; Jul 22, 2006 at 06:09 PM // 18:09..
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Jul 22, 2006, 06:43 PM // 18:43
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#26
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Jungle Guide
Join Date: Aug 2005
Guild: [ale]
Profession: Mo/
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I'm just glad Nightfall is coming out soon. I've beaten Factions in five weeks with all my characters and then the next month, I got bored with it. I didn't had much else to do in the game. When August hits, Nightfall is only two or three months away and I'm ready for it. The six month period is going as planned, so Nightfall isn't coming out "too" soon, it's just time is going by quickly. If you're not paying attention to the date.
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Jul 22, 2006, 06:55 PM // 18:55
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#27
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Ascalonian Squire
Join Date: May 2006
Guild: Vulcans Shadow Legion
Profession: W/R
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i beat factions in 4 days, and all the quests, I can't wait for nightfall
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Jul 22, 2006, 07:00 PM // 19:00
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#28
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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Quote:
Originally Posted by urbnatr
how can people not be done with factions? iv beaten it with 5 chars and this was like 2 or so months ago.
started to get boring
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because a large majority of us have lives...
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Jul 22, 2006, 07:17 PM // 19:17
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#29
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Underworld Spelunker
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Quote:
Originally Posted by Helll is for Heroes
because a large majority of us have lives...
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also some of like to enjoy the game and not simply rush through, *beat it* and then yell that it is too short and im bored
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Jul 22, 2006, 07:40 PM // 19:40
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#30
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Jungle Guide
Join Date: Aug 2005
Guild: [ale]
Profession: Mo/
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Yeah, some people just log-on and sit around ingame for a long time while ignoring their other characters to finish the game too. Then complain Nightfall is coming out too early.
Last edited by Sai of Winterland; Jul 22, 2006 at 07:44 PM // 19:44..
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Jul 22, 2006, 08:26 PM // 20:26
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#31
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Academy Page
Join Date: Jan 2006
Location: In your closet.
Guild: Steve Erwin wants a [Rez]
Profession: W/E
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People you have 3months to finish factions, calm down.
GW: Prophecies Release: April 26th,2005
GW: Factions Release: April 28th, 2006 ( almost exactly 1yr after Prophecies )
GW: Nightfall Preview: July 28th (exactly 3months after factions hmmm)
Estimated Release Date for NF: October 28th, 2006
Last edited by Llednar; Jul 22, 2006 at 08:28 PM // 20:28..
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Jul 22, 2006, 10:19 PM // 22:19
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#32
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: the white tiger guild
Profession: W/E
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ok here is the thing people are complaining about how prophecies took a long time while factions took a very short amount of time. ok prophecies was made for pve while factions was made for pvp. it even says that on the guildwars website. in my opinion the should make nightfall a branching path adventure where u can choose to either go along the short root and be a more pvp centered game or take a long root and it would be a more pve
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Jul 22, 2006, 10:35 PM // 22:35
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#33
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Underworld Spelunker
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Quote:
Originally Posted by Zamiel
ok here is the thing people are complaining about how prophecies took a long time while factions took a very short amount of time.
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Factions took one full year having been started on the release of GW April 28 th 2005
Nightfall will also have one full year of work having been started 6 months after Factions was started.
chapter 4 was started on the release of Factions almost 3 months ago and will release on GW second anniversary of april 28 th 2007
EDIT
or were you talking about time to do the game?
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Jul 23, 2006, 12:49 AM // 00:49
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#34
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Well the thing is every time Anet says they're going to release something on a date on a time period like After summer it always ends up to be much later.
Players: When is Nightfall coming?
Anet: At abot after summer
*Nightfall is released in Dec. 11th*
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Jul 23, 2006, 01:11 AM // 01:11
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#35
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Frost Gate Guardian
Join Date: Sep 2005
Location: TeXaS
Guild: Xen of Onslaught [XoO] Xen Of Heroes Division
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Quote:
Originally Posted by Loviatar
Factions took one full year having been started on the release of GW April 28 th 2005
Nightfall will also have one full year of work having been started 6 months after Factions was started.
chapter 4 was started on the release of Factions almost 3 months ago and will release on GW second anniversary of april 28 th 2007
EDIT
or were you talking about time to do the game?
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Yeah, I believe he was talking about the time to do the game.
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Jul 24, 2006, 06:16 AM // 06:16
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#36
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Ascalonian Squire
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I believe that A-Net's goal IS to release the expansions too close together. Factions was released one year after Prophecies, therefore most, if not all, people who had bought the game had finished it. When Factions came out, the continent was completely swarmed, and Tyria was nearly deserted, save for the route to the crystal desert and the nescessary elite caps. In releasing expansions so close together they have created a system where entire continents arent competely deserted, spacing out the economy.
Besides, with a standalone game out every six months, in no time at all Futureshop and EB games will give them their own shelf or case, making the series much more interesting to walk-in's
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Jul 24, 2006, 08:36 AM // 08:36
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#37
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Academy Page
Join Date: May 2006
Location: Chicago-ish
Guild: Everlasting Sacred Path [ESP]
Profession: A/
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Quote:
Originally Posted by TedTheShred
Besides, with a standalone game out every six months, in no time at all Futureshop and EB games will give them their own shelf or case, making the series much more interesting to walk-in's
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Hm, I've never really considered that before. Very interesting. Something about a shelf of Gild Wars makes me happy inside.
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Jul 24, 2006, 08:46 AM // 08:46
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#38
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Frost Gate Guardian
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i think its a good thing expansions come quickly. it satisfies those who have already exhausted factions, and it provides those who havent with more things to do so they dont run into the wall the rushers make for themselves by burning out all the content too fast.
its good for pvp as well *puts up flame shield*. it makes sure the metagame is constantly shifting and wont become stagnant.
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Jul 24, 2006, 04:48 PM // 16:48
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#40
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Krytan Explorer
Join Date: Jan 2006
Location: South Australia
Guild: [ToR]
Profession: R/
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Every 6 months is a healthy time frame for new GW chapters, the only reason why people think its to soon is because it has been mentioned while Factions is still a little fresh. Trust me, after 6 months you will be happy to see Nightfall, and if you're not dont buy it until you are ready or if you want it at all.
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